| Living Greyhawk  The RPGA Asia Pacific Branch brings you a smorgasbord of Living 
              Greyhawk games. Living Greyhawk is a 3rd edition D&D campaign that is run on 
              a world-wide basis. Generate yourself a starting character, and 
              join in the fun. Rules knowledge is not essential, but it is a nice 
              aid. Characters played by Australians originate from the country 
              of Perrenland. Information on Perrenland and Living Greyhawk can 
              be found at: http://lythia.com/perrenland/  All Living Greyhawk games are written for a range of Average Party 
              Levels (APL). New players, and new characters, should look for games 
              that can be played at APL 2 (for 1st to 3rd level characters). You 
              need to bring a character to these games. We use a 28 point point-buy 
              method to create characters. For more information see http://perrenland.lythia.com/playerguide.php 
              or contact Wes for any assistance. Our smorgasbord includes: Scheduling noteThe Living Greyhawk (LG) games run for longer than the standard 
              Pheno 3 hour time slot. To provide as much game time as possible, 
              whilst still making it possible for people to play both LG and non-LG 
              games, the LG games shall run to the following schedule:  Morning: 9am to 12:30pmAfternoon: 1:30pm to 6:30pm
 Evening: 7:30pm to 11:30pm
  There shall be 8 sessions of LG during Pheno, including a session 
              Friday night and an Interactive over 2 sessions (9am till 4pm) on 
              the Monday.   
               
                | Pheno ratings |   
                | Characterisation 2-3 | Genre 3-4 | Rules knowledge 4 |   
                | Story/plot 1-3 | Seriousness 3 or so | Adult content PG but can be G |  These games are sponsored by Hasbro Australia.   
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  The Dance of Nerullfor APL 2 to 8  Welcome to Schwartzenbruin, the city of pleasures, on the coldest 
              day of the year. The famous festival called the Dance of Nerull 
              has begun, tourists from all over have come to witness the macabre 
              events of the festival. For some tourists the events can become 
              very personal indeed…  Available Friday evening and Saturday evening only. Bandits! for APL 2 to 8  The roads have been more dangerous than usual lately, and even 
              adventurers tend to travel in groups for safety. Who or what is 
              behind this increase in attacks on travellers?  Available Friday evening and Saturday evening only. Wild Goose Chase for APL 2 to 8  An apothecary has reported a suspicious customer that has caught 
              her attention. But what do her suspicions have to do with the missing 
              daughter of the Voormann?Available first and second sessions Saturday only
  Tinderbox for APL 2 to 8  The election of the Voormann has come. The city of Schwartzenbruin 
              takes a collective breath and awaits the result that will shape 
              the country for the next eight years. But while others wait, can 
              intrepid adventurers rescue Hánnè Weisspeer from the 
              clutches of Kârl Hüssen and thwart that villain’s 
              dastardly plans?  Available first and second sessions Sunday only.  Yeti’s Tooth for APL 4 to 10  An unexpected visit from a clandestine clan member supplies you 
              with the location of the next part of the Sturgenblood Totem — 
              the fabled yeti’s tooth! The trouble is that all the other 
              clans are after it as well, and are hiring on other adventurers 
              in an effort to stop the totem from being reassembled! Be the first 
              to reach it — or the first to die.  Available Saturday and Sunday morning sessions only.  Experimentation for APL 6 to 12  Something bad has happened. Something very bad. And no one seems 
              to be left to tell you the sequence of events. It's up to you to 
              solve the mystery and find the source. Just try to avoid falling 
              prey to something bad; something very bad. Part 2 of the machinations 
              plot line — sequel to Across the Border. Available Saturday and Sunday afternoon sessions only.  Fresh air, mountain views an Interactive for all APLs Organiser: Bruce Legge The population of Perrenland is increasing, and unoccupied land 
              is at a premium. Till Vissjâger has obtained permission from 
              the Voormann to found a new town in the Sepia Uplands. Adventurers 
              are needed to make sure it is safe for the settlers. Bring your 
              cash as well as your weapons. Maybe purchase a plot of land for 
              yourself, or support the building of local businesses and institutions? 
             This is a one-off Living Greyhawk event that offers unique rewards. 
              Play one of your characters in a freeform-like scenario, interspersed 
              by a number of tabletop mini adventures chosen by your actions. 
             Interactive registration page: http://perrenland.lythia.com/interactive-charrego.php Note: this Living Greyhawk scenario will take 
              up to 4 time units from your character's yearly allotment.  Available as a two session game on Monday only.   
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