*This game is set 18 years after the events of Seeking Refuge, but no knowledge of that game is required to enjoy this one.
This is a game about family. This is a game about humanity. But this is also a game about anger, about displacement, about restitution: and about what lengths you are willing to go to to reclaim your home. And it might also be a game about hope.
The Valley was once a peaceful place: lush fields, thick forests, clear-running streams.
The people of the Valley were happy: accepted for who they are, they loved whom they chose.
Those from outside the Valley were welcomed: trade was regular; there was plenty to share.
Then the Regime came: with their muskets, and their cannons, and their need for conquest.
The Regime is an autocratic, patriarchal, close-minded force, desiring only to own, to control, to dominate.
They’ve occupied the Valley for the last 18 years.
In their hunger for dominion, the Regime has plundered the natural resources of the Valley and subjugated its people.
The Resistance have fought against the occupation all these years, and are nearly ready to strike the final blow.
The Reclaimers fled the Valley when the Regime came, but now they have returned to take back what they lost.
The Regime are getting tired, holding contested territory for so long takes its toll.
Now is the time to rise up. Now is the time to reclaim home.
Reclaiming Home is a freeform for 12 people from the three factions, all claiming the Valley as home, who come together on a day that will determine the fate of the Valley. Will they recognise their shared humanity and forge a path to peace, or will the need for domination and retribution result in the destruction of everything they hold dear?
Content Note (CN): This game references post-natal psychosis, miscarriage and death of children, cultural persecution, transphobia, homophobia, sexual assault, terrorism and genocide. We commit to explore these issues in a safe environment with sensitivity and supportiveness.