The UEFS Townsville and her sister ship, the UEFS Cairns, were supposed to usher in a new era of prosperity for humanity. Equipped with new jump drive technology designed to cut year-long travel times down to seconds, they would revolutionize interstellar logistics for humanity.
That was the hope until the Townsville went dark on her maiden voyage to Earth's farthest colony, disappearing without a trace. The Cairns was hastily re-crewed with a rescue team including the designer of the jump drive, Doctor Mayfield, departing within a week. She too vanished without a trace.
Now, three years after both ships disappeared, the Cairns has returned, dozens of light years away from her original destination. Seeing a chance to finally work out what went wrong and recover at least one wildly expensive vessel, Earth has sent the crew of the UEFS Brisbane, a more conventional rescue ship, to recover the Cairns.
As the crew of the Brisbane awake from a disturbed cryo-sleep, the crew of the Cairns desperately continue their work, trying to make sense of scanner readings that can't be real and a series of system failures that threaten the ship and her crew. But if both crews can't work out what happened to the Townsville, then nobody is going home.
Creeping Line is a sci-fi horror freeform for 13 players embodying the crews of the Cairns and the Brisbane.
Setting/System: This is a freeform set in a homebrew sci-fi universe that draws heavily from films such as Alien, Event Horizon and The Relic for both aesthetic and plot.
Seriousness: 4 - This is a horror game about rescue crews with a ticking clock. Bleak first responder (medic/firefighter) style humour is expected and encouraged.
Movie Rating: MA - horror movie violence, body horror, themes of isolation, grief, despair and some psychological horror.
Player Safety: This game will be using the X-Card system give players a method of pausing and adjusting the game when required.