Games & fun at Pheno

Games and fun at Pheno

Phenomenon is a non-profit roleplaying game convention: run by volunteers, with games designed and presented by our community.

The team (tabletop) games are the most traditional kind. Freeforms (LARPS) are live action games, more like improv theatre. The Triptych and Diptych are our showcase games: sets of three and two games that teams complete to compete to get their names on the perpetual trophies. But you can play any of them you want—they're pretty cool.

Beacon in the Void, by Michelle Ashman

When five ordinary passengers awaken from cryosleep aboard the sleeper ship Beacon, they expect to find a bustling crew exultant about their arrival at a new world. Instead, they wake to silence. As the passengers search for answers, they must navigate a ship adrift in time, uncover the truth behind the lies of past and present, and decide whether escape is possible...or if the Beacon is bound for a very different future for humanity. A claustrophobic, cosmic "horror one" shot of temporal distortion, isolation, transformation, and the terrible cost of discovery. Perfect for players who enjoy mystery, dread, and the slow realization that some things were never meant to be found.

Pheno game ratings
Game Type

Triptych

How many players?

5

What's the game again?

A Call of Cthulhu Lite Sci-Fi One-Shot

Seriousness?

5

Genre/Setting

Sci-Fi, Horror

System

Call of Cthullhu

Movie Rating

MA (15+)

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Timeline Trouble , by Paul Zucchetto

The Age of Consensus has begun, Unity War III ended with a bomb dropped and two cities erased from the map. In the twenty years since, espionage has been hot.

For two decades you worked covert missions and did unspeakable classified things. Slowly the jobs have been drying up and you've been relegated to a pencil pusher in a dank basement.

While real spycraft in the city is near retirement, a great conspiracy has been brewing.

Someone in Doskvol, the vice capital of Akoros is messing with reality. Time anomalies are popping up throughout the city, archive records and reality no longer align.

The instability is increasing with each passing day, older history seems to be replaced and false memories fill people's minds. What is their ultimate goal? What are they trying to change?

Hunt down the culprits, restore the timeline and erase them from it.

This is a Blades 68 game about 5 has-been spies hunting down a conspiracy and trying to fix a broken timeline to save the present. References to violence, murder and breakdowns in the fabric of time and reality.

Pheno game ratings
Game Type

Triptych

How many players?

5

What's the game again?

Am RPG game set in the blades 68 system/world playing as spies trying to deal with a conspiracy and time anomalies

Seriousness?

3

Genre/Setting

Spy Thriller

System

Blades 68 Game

Movie Rating

MA (15+)

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Mean Streets, by Jess Brisbane

Mean Streets Jess Brisbane

Down these mean streets a man must go who is not mean, who is untarnished and unafraid. Unfortunately that man is not available tonight, so it's up to you lot. Let's be careful out there.

A Discworld story in theaverage medianmean streets of Ankh-Morpork for 4-6 stalwart(?) members of the Watch.

Note that this game uses the new Discworld RPG from Modiphius and is more like a small group freeform than a traditional TTRPG.

Seriousness: 2 Rules Knowledge: 1 Genre: 4 Characterisation: 4 Adult Content: G

Safety tool: Knock four times on the table

Pheno game ratings
Game Type

Diptych

How many players?

4 to 6

What's the game again?

The Ankh-Morpork City Watch's Special Duty Squad has been called out to assist the street patrols with an unusual number of weird incidents. Yes, even by Ankh-Morpork standards.

Seriousness?

2

Genre/Setting

Discworld

System

Modiphius' new Discworld RPG

Movie Rating

G

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A Tower and it's Pets, by Barbara Kearins and Rod Kearins

A Tower and it's Pets

The tower woke the way old things do, slowly, from the inside out. First came the awareness of time and weight and importance.

Something was wrong. The tower did not panic, it was far too old for that, but a low, uneasy thought settled in its foundation. I am meant to be doing something.

It searched its memory, sifting through centuries like dust motes in a sunbeam. Storms weathered. Travelers sheltered. Songs overheard. Spells absorbed. But this, this felt immediate. Important. Forgotten in a way that mattered.

A flutter stirred in its upper chambers. "Ah," said a voice, papery and pleased. "You're awake." The book-dragon emerged from between two shelves that hadn't been there a moment ago but had always been there, if one asked the right question.

Something is wrong, the tower said, its voice a vibration through every stone. "Yes, well, that's usually when you wake up," the book-dragon replied.

A cold breeze spiraled down the central stair, coalescing into the faint outline of a person who had long since misplaced their edges. "Oh good," said the ghost, hovering just above the floor. "You're actually conscious. I was getting bored of haunting the same three corners."

Do you remember what I am supposed to be doing? the tower asked. The ghost tapped their chin, "Important tower business? Looming? Existing ominously? You're quite good at that."

A small, determined thump-thump-thump echoed from the lower halls. Then a streak of fur shot up the stairs, skidded, corrected, and leapt onto a windowsill that obligingly widened to catch it.

The werekitten blinked at them all, golden-eyed, slightly too sharp, and currently very much in kitten form.

"The tower is awake!" it chirped. "Does this mean breakfast happens twice?"

Possibly, the tower said absently. But first, Another, heavier set of footsteps approached, accompanied by the soft jingle of something that might once have been a bell. A creatures trotted into view: long-bodied like a cat, enthusiastic like a dog, with a tail that wagged in multiple directions at once. It sat. Then stood. Then sat again, just in case that helped. The tower gathered itself. I believe, it said slowly, that I have forgotten something important.

The room went quiet. The book-dragon's pages rustled. "Define "important."

Urgent. Necessary. Something I am meant to do. The ghost drifted in a slow circle. "Ooh. A purpose. Those are tricky. I misplaced mine decades ago." The werekitten's ears perked. "Is it a hunt?" "I hope it's not a hunt," said the dog-cat, wagging cautiously. "Unless we're hunting something friendly." The tower considered. I do not think it is a hunt, unless we are talking treasure hunt.

"Shame" said the werekitten. "Relief" said the dog-cat. The book-dragon hopped onto a lectern that assembled itself beneath it. "Well then. We investigate. Towers don't simply forget things without leaving clues. You're practically made of them." The ghost brightened. "A mystery! Finally, something new to haunt." Where do we begin? the tower asked.

The book-dragon smiled. "History" it said. "Or failing that, your rooms."

At once, the tower felt its corridors shift, not dramatically, just enough. A door that had been sealed for a century loosened. A staircase reconsidered its angle. Somewhere high above, a bell that had never rung trembled faintly. I will open what I can, the tower said. Some things may resist.

"Well" said the ghost. "When things resist it builds character." The werekitten bounced in place. "I'll check the tight places!" "I'll sniff out the friendly places," said the dog-cat shifter. "I," said the book-dragon, spreading its wings, "will check the records." The tower felt something close to comfort settle through its stones. Thank you, it said. "Don't thank us yet," the ghost replied cheerfully. "We might make it worse." And with that, the investigation began. Meanwhile, somewhere deep within the tower's oldest foundation, something shifted in response, something that had been waiting very patiently to be remembered.

Pheno game ratings
Game Type

Diptych

How many players?

5

What's the game again?

An old sentient tower has lost their memory, players are the tower and 4 creatures that live there. They have to help the tower remember.

Seriousness?

2

Genre/Setting

Fantasy

System

Systemless

Movie Rating

G

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After Ardenlea, by Jake Nelson

We all know how these stories go.

*"Once upon a time, seven children found an old oak door that only they could perceive.

Stepping through it, they found themselves in a realm of magic and wonder. Trapped in that fantastic world, they found that they were its chosen heroes, destined to save it from the Dark King and bring peace and joy back to the land of Ardenlea.

Though they were scared, they rose to the occasion, finding hidden strengths they never knew they had, forging unbreakable bonds of friendship, and after much adventure (and not a little bit of heartache), they defeated the Dark King, banishing his evil from Ardenlea and restoring the lost Princess - revealed to have been one of their number all along - to the throne, to rule with kindness and grace forever more. And they all lived happily ever after."*

That's the story you told about what happened to you, 20 years ago.

Oh, it wasn't real, of course. The doctors and the police and the parents, they all convinced you it was how you collectively blotted out whatever terrible thing actually happened to you, because seven children don't disappear for several weeks - and one of them forever - without something terrible having happened.

Now you're all grown up, and you have other problems to worry about, other beasts to slay; you have jobs and rent and maybe kids of your own. The fantasies of your youth, whatever hideous and unknowable trauma they covered up - all are distant and hazy memories. You've moved on. That's the story you're telling yourselves now.

Only... what's that old oak door doing on the wall...?

After Ardenlea is a game for 3-6 former chosen heroes confronting the memories - and mistakes - of their childhood adventures, using the diceless Fugue System. Management advises that we can do a serious game once in a while, as a treat. It's allowed.

Pheno game ratings
Game Type

Tabletop

How many players?

3 to 6

What's the game again?

A group of former "chosen heroes" revisit the fantasy realm they saved as children.

Seriousness?

4

Genre/Setting

Fantasy, Drama

System

Fugue System - diceless, uses tarot cards for action resolution.

Movie Rating

M

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D.I.R.T., by Eliza Eaton

D.I.R.T. The Defence Investigations and Research... Honestly, no one agrees on what the T stands for. There are a few camps around the floor - some say 'team', others 'taskforce'. I say that the acronym was formed by a public servant with a terrible sense of humour and a strong need to make a terrible acronym. Heavens helps us when we get mogged out of the Defence Portfolio...

Look, DIRT isn't a good acronym, but it's the only one we've got. We're the part of government that seeks out reputable uncanny and paranormal stuffs. We aren't ghost hunters, or the X-Files (the lawyers said we aren't allowed...), we're public servants who just happen to have an affinity for the uncanny.

Anyways, welcome to DIRT.

Pheno game ratings
Game Type

Tabletop

How many players?

3 to 5

What's the game again?

DIRT is a game that can be run at any rating depending on the group - though is a horror game first and foremost. In the game, players assume public servants who work for DIRT. The characters they choose will work in either the Operational Branch (those who are Use of Force officers allowed to carry and use weapons), Research and Analysis (those who conduct field and desktop research and analyse the environment looking for anything that could be useful) or the Archival branch (primarily responsible for the maintenance and keeping of artefacts the other branches deliver to them). The game is a system-lite tabletop game using 2d6 and the traits system to investigate and survive a paranormal investigation on behalf of the Australian government. There are multiple prepared scenarios that will be offered up to players. Seriousness is based on the players.

Seriousness?

3

Genre/Setting

Urban Sci-Fi/Fantasy

System

DIRT is a system-lite game using 2d6 and the traits system to work through a paranormal investigation for the Australian government.

Players will choose a pre-generated character from DIRT. Each character has 3 traits they can use to offset the difficulty of the task when asked for a roll. e.g., a medic-based character may have a trait that offsets the difficulty for anything related to information discovery; someone who was a surf life saver/iron man competitor may have an offset to anything athletic.

Difficulty is set between a 7-10. If a PC has a character trait that can offset the difficulty, it is reduced by 2.

Players roll their 2d6 and they must BEAT the difficulty score.

Movie Rating

M

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Daughters of Elysium, by Jason Cebalo

The Daughters of Elysium are an all-female, high school rock band. They are also all the daughters of goddesses. They balance normal high school issues, their band, and their duties battling the forces of chaos.

For one week, however, they get to forget their ordinary lives and duties as they go off to music camp. They get to hang out with other high school bands and recording industry types and spend a week focusing on their music.

But something haunts this campground. Something ancient, powerful and evil. Lives are in the balance. Can the Daughters of Elysium save the day?

Daughters of Elysium is a table-top game for 3 to 5 players. It will use the setting from White Wolf's Scion: First Edition, but will be systemless. Knowledge of the setting will be helpful but by no means essential; players unfamiliar with the setting are very welcome.

Content note: Suicide and mild horror themes.

Pheno game ratings
Game Type

Tabletop

How many players?

3 to 5

What's the game again?

A tabletop for 3 to 5 players playing the daughters of goddesses, playing in a rock band and fighting evil.

Seriousness?

4

Genre/Setting

Scion

System

Based on Whitewolf's Scion: First Edition but systemless

Movie Rating

PG

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Death Loop, by Mathew Sforcina

Somewhere in the Canadian Wilderness, sometime in the middle of winter, 1993ish.

In the Independent Wrestling scene, it was known as the Death Loop. 12 shows across 14 nights, each show in a remote Native Reservation, only accessible by car/truck in the middle of winter over "winter roads", frozen lakes and rivers. The Loop would have the bare minimum of workers, no ring crew, and a ring best described as "spartan".

But hey, all the Bannock you could eat!

On this tour, the promotor, instead of a bus, got two 4WDs for the talent, and on this night, in a heavy storm, one of them got separated from the other and, more importantly, the ring truck.

Inside the lost 4WD are 5 wrestlers.

The Old Vet, scared of being forgotten. The Firey Young Tag Team, both members scared that the other will stab them in the back. The Female Wrestler, scared she's already been reduced to her sex appeal. And the Green Rookie, scared his career will end before it begins.

In desperation, they find shelter in a seemingly abandoned mansion, but inside find a restless spirit refusing to let them go until they help the others, stuck in a loop for centuries.

If they can, they'll make the heroic comeback. If not, they won't just get blackballed from the industry, but from life in general.

No pressure.

A mystery horror game with 5 Independent Wrestlers forced to confront their own fears, and those of others, in the Year Zero Engine system. Rated MA/R, containing themes of violence, horror, racism, sexism, discrimination, bullying, drug use, and professional wrestling.

By Mathew "Killing The Town" Sforcina.

Pheno game ratings
Game Type

Tabletop

How many players?

3 to 5

What's the game again?

Independent Wrestlers stuck at remote mansion in Canadian Wilderness deal with ghosts

Seriousness?

4

Genre/Setting

Horror

System

Year Zero Engine

Movie Rating

MA (15+)

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Demon City: Investigation File, by Jo Rocke

Welcome to Toriga City, a thriving corner of the fantasy world, where elves, dwarves, birdmen and humans live side by side. The skull-shaped city is suffering from an infestation of a criminal cult. Demons, parasitic creatures which take over the minds of those who lust for power or knowledge, have used their cultists to establish a thriving drug smuggling ring, which is threatening to reduce the city to chaos.

The last line of defence for the city is the brave officers of the Demon Incident Control Bureau (DICB). All DICB officers come from unique walks of life and training. In this world, teens are trained in different temples to different gods, each teaching skills, techniques and, at high levels, magic.

The 8th Team is a 6-member squad of the DICB, tasked with rooting out suspected cultist leaders involved with the drug trade, and in particular, a suspected mole within the DICB itself, all in the midst of a series of suspicious murders.

This is a translated Japanese murder mystery in the Jubensha style. That means this game may be more linear than many Pheno games, and your character's may feel a bit less open to customisation. Please come in to this game prepared for more of a cultural experience, rather than something with full flexibility.

Trigger warnings for: violence, death, murder, corruption, cult-like behaviour, demons and possession, and the gamut of warnings you would expect for a game with all player characters being police officers.

Pheno game ratings
Game Type

Tabletop

How many players?

6

What's the game again?

A translated 6-player fantasy/detective mystery in the style of a jubensha (Chinese murder mystery).

Seriousness?

4

Genre/Setting

Fantasy, Mystery

System

Japanese Jubensha (Mystery and Adventure Box)

Movie Rating

MA (15+)

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Echoes of Yesterday, by Élodie Lloyd and @spookemz_

The trenches will take something from you, and never give it back. A great war has ravaged the world since before the dawn of recorded history. Violence tears at the edges of reality, the darkness consuming entire countries as industry and technology become ever more violent. You and your comrades may or may not have signed up to be thrust into the trenches to investigate things no human was ever supposed to see.

Echoes of Yesterday features a unique dark fantasy setting inspired by the First World War and manifestations of hope and grief. Its hybrid design combines a simple, intuitive d20 system with innovations that underscore stories of survival, desperation and hope.

But don't worry about all that, soldier. Even if it's the last thing we do, we'll show those Imperial bastards what the Alliance is made of!

Player Capacity: 2 to 5. System knowledge required: Entirely beginner friendly, system will be taught during the session. Rated MA: Death, Exploitation, Guns, Imprisonment, Indoctrination, Injuries, Mental Illness, Torture, Trauma, Violence, Xenophobia.

Pheno game ratings
Game Type

Tabletop

How many players?

3 to 6

What's the game again?

An RPG of investigative, personal and supernatural horror set in the trenches of a world ravaged by eternal war.

Seriousness?

4

Genre/Setting

Mystery, War, Horror

System

A unique d20-based system with eclectic influences, designed to be fast, tense and a little dramatic.

Movie Rating

MA (15+)

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Enthrallment, by Mike Walker

Enthralled

                                            by Mike Walker

"You have some power that you will not share." "Call it that, then." "I would do whatever you say, promise whatever you want promised." Julia and Merlin, in Trumps of Doom

Power.

On the darker end of the multiverse lay the Courts of Chaos, where Lords of Chaos create and shape their realms and demonic servants to their own will...

Some Chaosians choose to become enthralled, giving a master ultimate power over their lives and destinies. Enthrallment bonds make it possible to reach other states of consciousness, where time and space feel infinite, while also being entwined with your partner. Some masters are kind, some are abusive...

A close knit group decides to rescue a talented survivor from an abusive master. This new addition to their group brings both new opportunities and interpersonal challenges. The surviour needs time to heal, and to relearn her true self, and perhaps even to learn to love again. Her abusive master is angry, and will stop at nothing to have her back...

A look at love, devotion, Domination and submission...

Insightful Master Submissive Princess Stern Mistress Talented Devotee Warrior Slave

Game Type: Tabletop/Multiform How man players: 5 What's the game again: An interpersonal drama between players in a fantasy setting. Seriousness: 5, This is a cathartic game and contains adult concepts Safety Tool: X card Genre/Setting: Loosely based on Zelazny's Amber System: Amber Diceless RPG (knowledge of the setting and system not necessary or useful to play) Movie Rating: MA. Trigger warnings: Past narcissistic abuse, alternative romantic relationships

Pheno game ratings
Game Type

Tabletop

How many players?

5

What's the game again?

An interpersonal drama between players in a fantasy setting.

Seriousness?

5

Genre/Setting

Amber

System

Amber Diceless RPG

Movie Rating

MA (15+)

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Exit Sandman, by Random Jones

http://random.hitpoint.com.au/exitsandman/

Pheno game ratings
Game Type

Tabletop

How many players?

5

What's the game again?

Five acquaintances with a whole lot more history that they're only just starting to remember and discover.

Seriousness?

4

Genre/Setting

Drama

System

Uses the Immortal (The Invisible War) system and setting, but absolutely no prior knowledge required.

Movie Rating

MA (15+)

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Hunter Planet, by David Bruggeman

You're an alien from the galaxy-wide Federation of Planets, sent to the newest hunter planet - known to its locals as Dirt. You're anything but human, armed to the teeth with the most advanced weapons the Federation can offer, and ready for a fun hunt. Pity the Dirtlings aren't so keen on being hunted... and they fight back. No experience is needed. We will be running the Little Hunt version which only requires 2 to 5 players. If you're ready, we will be there to run a game with our team of CMs! Light, funny, frantic and great fun for players, CM and spectators. Come say g'day, join us, and see why Hunter Planet is so much fun players fondly remember their games from 40 years ago!

Pheno game ratings
Game Type

Tabletop

How many players?

2 to 5

What's the game again?

Science Fiction roleplaying game focusing more on the story than completely rules and charts.

Seriousness?

2

Genre/Setting

Sci-Fi

System

Hunter Planet 3rd Edition

Movie Rating

G

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The Riddle of the Ravishing Red Ruby, by Shan Thomson

Lord Leopard loves parties! And for his annual showoffy to-do, he's sending his invitations to random guests! Keeps things interesting, rather than just rubbing elbows with the upper crust all the time. Everyone would love to see his Ravishing Red Ruby, no matter their station! Surely there will be no repercussions whatsoever!

A silly game of silly mystery for 5 players

Pheno game ratings
Game Type

Tabletop

How many players?

3 to 5

What's the game again?

A randomly selected group of people are invited to Lord Leopard's annual party! Where nothing bad happens ever!

Seriousness?

1

Genre/Setting

Comedy

System

Systemless

Movie Rating

G

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SCRAM!, by Owen Crute

You are a loose quasi-familial unit of kobolds: diminutive creatures associated with dragons and possessed of an affinity for treasures and traps. You live in the Fang, mountain home to the great red dragon Furor Corissa. Mother Cori, as you call her, is ancient and unknowable, gobsmackingly rich, and the coolest thing you have ever seen.

One day, you are rudely awoken by the clatter of steel on bone from the tunnels leading in from the surface - adventurers encountering the early warning skeletons, come to steal Mother Cori's treasure and interrupt her beauty sleep! You know what to do about adventurers. Well, you know what you've been told to do about adventurers.

You must flee inwards through the mountain's labyrinthine depths, laying traps and blocking paths behind you as you go, convincing other denizens that you're not just crying "adventurer", again, and ascending always toward Corissa's chamber. Can you slow the adventurers down while the dragon awakens?

Pheno game ratings
Game Type

Tabletop

How many players?

4

What's the game again?

A scatterbrained scamper for four kobolds, by Owen Crute, with art by Chase Wallis (@isoposes on IG!)

Seriousness?

1

Genre/Setting

Fantasy

System

Extremely stripped-back Powered By The Apocalypse, explained during the session

Movie Rating

PG

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Star Trek: Starfleet Academy - Q When?, by Stephen Marsh

Q is up to his old tricks, it's up to the gang at Starfleet Academy in the 32nd century to set him straight! Will SAM make friends with the Borg? Will Caleb brood his way through the Dominion War? Will Jay-den rule the Klingon Empire? Can you find the changes and return the universe to how it was, Or will history be altered forever?

Pheno game ratings
Game Type

Tabletop

How many players?

6

What's the game again?

A lighthearted romp through Star Trek history

Seriousness?

2

Genre/Setting

Star Trek

System

Star Trek Adventures

Movie Rating

PG

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The Sunset Invasion, by Penny O'Rance

It is 995, and the world trembles at the sight of Viking longships on the horizon. For two centuries now, the Vikings have raided every summer, sweeping in and taking what they want and leaving destruction in their wake, confident in their right to plunder as the chosen people of the gods.

Now, however, there are new longships on the horizon - coming from the west. This summer's raids met with strange men from a land beyond England, beyond even the settlements in Iceland and the failed settlement in Greenland, speaking of stranger gods than the Aesir and sacrificing captives to those gods, cutting their hearts out on altars.

For the Scions who protect Scandinavia, the implications are obvious. If these new raiders are simply men, then battle will be joined with no concern that higher powers are at play. If they're the tools of some other gods, though... then things are going to get complicated.

Pheno game ratings
Game Type

Tabletop

How many players?

4 to 6

What's the game again?

Children of the gods in the Viking era dealing with a probably-supernatural invasion by the Aztecs.

Seriousness?

3

Genre/Setting

Scion

System

White Wolf Scion, very stripped-down. No system knowledge is necessary.

Movie Rating

M

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Under Hollow Hills, by Luke Jordan

There is a traveling circus under the Hollow Hills.

It travels by moonlight, small wagons creaking in the night silence. It travels lost roads, where fireflies and whisps hover to watch it pass, where goblins peer down from their treebranch perches. It travels the night world and the day world, fairyland and the living earth, and places otherwise, and no border can keep it.

You are its performers and its crew, its ringmaster, its clowns and tumblers, its lookouts and roustabouts, its planners and problem-solvers, its stars. You are its celebrated headliners and you are the fugitives who travel, opportunistically, with it. You are the mysteries it poses, the dramas it performs; you are music, juggling, acts of death-defying peril, pratfall comedy, you are moments of beauty and moments of loss. You are the circus and the circus is you. You have dangerous secrets to tell.

You go where you go and you perform where you choose. Wherever you perform, you change: you change the seasons, you change the fortunes of those you perform for, you open their eyes, you awaken their hearts, you lull them to sleep. You change yourselves.

This is the game: we change.


A story of five performers (some human, some fairy) in a traveling circus and what they'll make of its audiences, full of drama, action, romance, and comedy (both in the circus rings and outside of them).

Your job as characters is to take the measure of your audience, decide what kind of performance to give them, and figure out how you get along (in good times, or bad). Your job as players is to make your characters vivid, take the bad with the good, play your part in the circus, and make use of your plays.

Each session will choose which stop along the circus' tour to explore:

  • Namadgi National Park, decked in golden wattle, where lost mortals trespass upon the circus' intended audience of cockatoos.
  • Sophia's Wedding, its weight carried on her tense shoulders, where the groom hopes a surprise performance might help her enjoy the day.
  • Thicket Close, busy with the harvest, where a berry-maiden must die for autumn to end, but his stubborn lover refuses to let him go.
  • Katabat's Crossing, the river frozen solid, where the eponymous wizard has leashed winter and refuses the coming of spring.
  • The Goblin Market, where Granny Gibbet sells fortunes, the goblins haggle, and one furious mortal chases what they've lost.
Pheno game ratings
Game Type

Tabletop

How many players?

3 to 5

What's the game again?

A story of five performers (some human, some fairy) in a traveling circus and what they'll make of its audiences, full of drama, action, romance, and comedy (both in the circus rings and outside of them).

Seriousness?

3

Genre/Setting

Drama, Action, Romance, Comedy

System

Under Hollow Hills by Meguey and Vincent Baker

Movie Rating

PG-MA, by group negotiation at start of session.

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Unlived Lives, by Kell Shaw

You've never been to the quiet, country town of Barrowsgate.

But you're happy there. In dreams.

In Barrowsgate, you've got a good marriage. A child who doesn't cry. A job that doesn't hollow you out. In Barrowsgate, you have real friends; not the faceless strangers of the city. No debts. No shame. No secrets that keep you awake all night.

In Barrowsgate, you know peace.

Now five strangers, haunted by the same impossible village, meet online and decide to travel to Barrowsgate, to solve the mystery once and for all.

A game of quiet mysteries and psychological horror for five players. For fans of Silent Hill, Jacob's Ladder, and Midsommar.

Barrowsgate is waiting for you.

Pheno game ratings
Game Type

Tabletop

How many players?

5

What's the game again?

A slowburn horror game, where five people who have never met in person visit the town of Barrowsgate that has haunted their dreams for a long time.

Seriousness?

4

Genre/Setting

Fantasy

System

QuestWorlds

Movie Rating

M

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Visions of Thra, by Bismuth Hoban

Another world, another time, in an Age of Wonder...

Long before the Great Conjunction, in the generations before all gelfling rose up together in resistance, the world of Thra had Champions: gelfling who had learned through Visions of the true evil of the Skeksis Lords, protectors of Thra who were doomed to perish without seeing the world healed in full.

Time and again through the Age of Wonder, Champions rose, stood against the Lords, and fell. Each time, these Champions left behind some trace of hope that inspired others who came after them to resist the power of the Skeksis Lords.

Visions of Thra is a fantasy tabletop of hope and resistance in an unjust world for 3 to 5 gelfling Champions, using a custom triadic dice system designed for the world. This game contains themes of colonialism, genocide, warfare, discrimination, environmental destruction, murder and horror.

Pheno game ratings
Game Type

Tabletop

How many players?

3 to 5

What's the game again?

Visions of Thra is a fantasy tabletop of hope and resistance in an unjust world for 3 to 5 gelfling Champions, using a custom triadic dice system designed for the world. This game contains themes of colonialism, genocide, warfare, discrimination, environmental destruction, murder and horror.

Seriousness?

4

Genre/Setting

Fantasy

System

Visions of Thra uses a custom-built triadic dice system, where outcomes are resolved by three different parties rolling a die, and comparing the results.

Movie Rating

M

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THE Λ TEAM, by Andrew Smith and Nicole Karman

In 972BC, a crack hero band was sent to prison by Menelaus, King of Sparta, for a crime they didn't commit. They promptly escaped from a maximum security exile island to the Lacedaemon underground. Today, still wanted by the king, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire... The Λ-Team.

Sing, O Muse, of an episode of a Homeric epic for 4-5 mythic Mycenaeans. Uses AGON.

Pheno game ratings
Game Type

Tabletop

How many players?

4 to 5

What's the game again?

Fun-loving Iliad heroes making folks' lives better in mythic Sparta.

Seriousness?

2

Genre/Setting

Historical Epic

System

AGON (http://agon-rpg.com/)

Movie Rating

PG

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Baron Munchausen, by Alicia Cameron

It has been too long, dear friends, since last we gathered to regale each other with tales of adventure and news from afar. Why, 'twas not until last month that I learned of our own dear Baron Munchausen's grand exploits in constructing a dirigible of moonstone and silk to harvest the century ice in the farthest depths of Greenland, and that he had accomplished such a thing a whole four years ago! As such, my near and far and dearest ladies, gentlemen, and those of neither and both persuasions, I do most cordially invite you all to return to these hallowed halls and partake once more in rounds of revelry and story. One session of impeccable manners and absolutely definitely true storytelling. Note: This is an Enlightenment-era fantasy game where you take on a persona of your own making and tell impromptu stories based on the random prompts given to you. Low stakes, low stress, no prior knowledge required.

Pheno game ratings
Game Type

Freeform

How many players?

3 to 30

What's the game again?

One session of impeccable manners and absolutely definitely true storytelling.

Seriousness?

1

Genre/Setting

Fantasy

System

The Extraordinary Adventures of Baron Munchausen

Movie Rating

PG. Please, my dear friends, there are invisible nuns present.

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Brigadoon 2073, by Fi McConachie

Brigadoon 2073

1953 Two men go walking in the Scottish Highlands One of them never returned, the other was charged but later released on suspicion of murder No body was ever found

2014 Scotland votes to remain part of the United Kingdom, this decision would have a devastating impact on the

2037 The UK Government commits to the Highlands Renewal Project. Ground is broken on the building a protective city in the far north of Scotland to protect the wealthy from the increasing uncertain global climate future. Objections from the local communities are ignored and any protests are forcibly dispersed.

2053 The enclave of High Town, as it became known, has established itself a as a haven from the troubles of the world. The government set up surveillance systems to ensure the safety of the population in the wake of incursions by political extremists.

2068 A severe drought and heat wave hits the south Europe, Refugees attempt to head north beckoned by the promise of milder climates. The UK government refuses 80% of the visa applications. They cite growing pressures on water supply. The media doesn't mention the full death toll.

2073 Seconds before loosing connection the Low Earth Orbit Surveillance Satellite picks up an unidentified energy burst in High Town before an entire city quarter went dark. The military response was rapid, sending in an elite squad. Contact was lost almost immediately.

Welcome to Brigadoon 2073. For some it's just another day in world which never changes, for others it could be the very thing they have yearned for. If your very lucky you might find what you're looking for but remember there is always a price to pay.

Brigadoon 2073 is a multiform game for 20 villagers, military, and political malcontents, in a mystical town where the past and future collide.

Inspired by thoughts of cultural duality and coexistence of ways of being

Pheno game ratings
Game Type

Freeform

How many players?

20

What's the game again?

The magical town of Brigadoon returns to a dystopian cyberpunk United Kingdom in 2070

Seriousness?

4

Genre/Setting

Cyberpunk

System

Very Light Custom

Movie Rating

M

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The Conclave of Vienna, by Kristine Hertel

The Conclave of Vienna

The year is 2008 and the Tremere Clan has convened a mandatory Grand Tribunal to their Prime Chantry in Vienna, supposedly to address the apocalyptic threats that have started to pop up (The Red Star and the increase of Thin Bloods).

You have been "invited" to attend this summit where the Tremere will no doubt make outrageous demands to "save" all the kindred within the Camarilla. Every Kindred present has arrived with a dangerous, deeply personal hidden agenda, plotting to seize power, steal occult secrets, or finally shatter the chains of ancient servitude. As political tensions escalate and dark rituals begin in the vaults below, the powerful wards that protect this ancient seat of magic begin to fail.... whatever happens next is bound to be explosive.

Pheno game ratings
Game Type

Freeform

How many players?

10 to 13

What's the game again?

Players get to experience a play on a piece of VtM history and potentially rewrite the canon ending. There will be two-three factions, each with their own objective, but when time starts ticking down, they'll need to decide whether they can trust each enough to escape the threat of the new modern Inquisition.

Seriousness?

4

Genre/Setting

Vampire The Masquerade

System

Homebrew Nordic

Movie Rating

MA (15+)

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Constructing Peace, by Ingrid Bean and David James, Pixie Bea, Sandra d'Argeavel

Constructing Peace

This is a game about loss, anger, and grief. This is a game about how you justify your actions and pay restitution for the harm that you caused. But this is also a game about restoring self, restoring trust, restoring community: about reconciliation.

The Valley was once a peaceful place: lush fields, thick forests, clear-running streams. The people of the Valley were happy: accepted for who they are, they loved whom they chose.

Then the Regime came: with their muskets, and their cannons, and their need for conquest. For 18 years they occupied the Valley, subjugating its people. Throughout those years the Resistance fought back, with little lasting result until they blew up the dam and flooded the town.

Twelve months after the Regime was cleansed from the Valley, the survivors are trying to rebuild. But what does home look like when it's built on the remains of destruction? And what does home feel like after everything you did to reclaim it? How do you use what is left to construct peace?

Constructing Peace is a freeform for 15 players about the aftermath of genocide and how you move forward.

CN: This game references post-natal depression, death of children, cultural persecution, transphobia, homophobia, sexual assault, terrorism and genocide. We commit to explore these issues in a safe environment with sensitivity and supportiveness. We will be using the OK Check-in safety mechanic to ensure the safety of all participants.

Constructing Peace follows on from Seeking Refuge (Pheno 2024) and Reclaiming Home (Pheno 2025) with characters both familiar and new, but you can enjoy this game without having played either of the previous games.

Pheno game ratings
Game Type

Freeform

How many players?

15

What's the game again?

Constructing Peace is a 15 player freeform where the PCs are trying to deal with personal and collective trauma in a way that enables them to rebuild their society after genocide.

Seriousness?

5

Genre/Setting

Drama

System

Systemless

Movie Rating

MA (15+)

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Creeping Line, by Sean Allsop

The UEFS Townsville and her sister ship, the UEFS Cairns, were supposed to usher in a new era of prosperity for humanity. Equipped with new jump drive technology designed to cut year-long travel times down to seconds, they would revolutionize interstellar logistics for humanity.

That was the hope until the Townsville went dark on her maiden voyage to Earth's farthest colony, disappearing without a trace. The Cairns was hastily re-crewed with a rescue team including the designer of the jump drive, Doctor Mayfield, departing within a week. She too vanished without a trace.

Now, three years after both ships disappeared, the Cairns has returned, dozens of light years away from her original destination. Seeing a chance to finally work out what went wrong and recover at least one wildly expensive vessel, Earth has sent the crew of the UEFS Brisbane, a more conventional rescue ship, to recover the Cairns.

As the crew of the Brisbane awake from a disturbed cryo-sleep, the crew of the Cairns desperately continue their work, trying to make sense of scanner readings that can't be real and a series of system failures that threaten the ship and her crew. But if both crews can't work out what happened to the Townsville, then nobody is going home.

Creeping Line is a sci-fi horror freeform for 13 players embodying the crews of the Cairns and the Brisbane.

Setting/System: This is a freeform set in a homebrew sci-fi universe that draws heavily from films such as Alien, Event Horizon and The Relic for both aesthetic and plot.

Seriousness: 4 - This is a horror game about rescue crews with a ticking clock. Bleak first responder (medic/firefighter) style humour is expected and encouraged.

Movie Rating: MA - horror movie violence, body horror, themes of isolation, grief, despair and some psychological horror.

Player Safety: This game will be using the X-Card system give players a method of pausing and adjusting the game when required.

Pheno game ratings
Game Type

Freeform

How many players?

13

What's the game again?

A PvE horr/rescue freeform set on a future starship where all manner of things have gone wrong.

Seriousness?

4

Genre/Setting

Sci-Fi, Horror

System

System-lite, riffing off Modiphius' Star Trek game.

Movie Rating

MA (15+)

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DUST TO GOLD, by Joe McNamara and John Machin

Zosimos of Tromso, Master Alchemist, Requests your Attendance on the Occasion of his Death.

He is turning to stone before your eyes, but this is all part of his plan. He will pass through the crucible that is death and be transmuted into something more pure and more potent. He has invited the magicians, the witches, the scientists and the practitioners of other, stranger arts to witness the culmination of his Great Work.

But he has miscalculated. The moments between death and rebirth are much more complicated than even a Master can understand. In those moments, the Alchemist's vision of the fate of the soul may be replaced by another vision.

If it's not yours, it will be someone else's.

Pheno game ratings
Game Type

Freeform

How many players?

13

What's the game again?

DUST TO GOLD: A Mage the Ascension freeform for 13 players about death, ideology and magic. Content warnings for violence, political and religious themes, drug use, body horror, abuse of authority and loss of identity.

Seriousness?

3

Genre/Setting

Urban Fantasy, Horror

System

Custom LARP system based off Mage the Ascension

Movie Rating

R

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For the Greater Glory of Cain, by Jason Cebalo

The Sabbat: a group of violent religious fanatics or the heroes and freedom fighters of the vampire world? Maybe they're both. The time has come. The Sabbat, in their long battle for the freedom of vampire kind against the antediluvians, are ready to strike an important blow against the hated Camarilla. The time has come to lay siege to Sydney. (Praise Cain!)

Sabbat vampires from around Australia will be gathering in Newcastle to plan their assault. Before the battle, however, comes a party.

Of course, when the Sabbat gather to party their will necessarily be some politics. Particularly, the archbishop of Newcastle has some enemies within the sect who would like to take his title. There are also rumours of traitors within the sect and the ever-vigilant inquisition suspects the influence of infernalists. Then there's the question of who the new Archbishop of Sydney will be.

So, the Sabbat gether to party and to plan, who will emerge on top?

For the Greater Glory of Cain is a freeform for sixteen players. It will be loosely based on Vampire: the Masquerade's 20th Anniversary Edition but will be systemless. Knowledge of the setting will be helpful but by no means essential and new players are very welcome.

Pheno game ratings
Game Type

Freeform

How many players?

16

What's the game again?

A freeform for sixteen Sabbat vampires partying and planning as they prepare to lay seige to Sydney

Seriousness?

4

Genre/Setting

Vampire The Masquerade

System

Systemless

Movie Rating

M

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March of Balor, by Stephen Justice

Balor of the Evil Eye marches across the land once more and will smite all who stand in his way.

The brave and the weary gather to keep watch at the pass, hoping his army goes another way, but prepared to take a stand if he does not. They cannot hope to stop his army if it turns their way, but maybe they can buy their loved ones enough time to make a difference.

You are gathered around a fire with the other scouts at the pass. Some of them you know well and some you have only met briefly when travelling between the tribes. You can see it in their eyes, the same fear in yours that you will be forced to lay down your life, but you can also see the same determination to save your loved ones.

To keep your minds off of matters, you all agree to take turns telling stories. Of your exploits, or of those you care about. You will need to trust each other's bravery if you are to hold the line long enough to make a different. Maybe if you're lucky, your stories will live on after you die, and you will not be forgotten.

Outwardly you show the bravery of your tribe, yet you cannot but hope you are one of the runners chosen to warn the tribes. Your dear friends are here among the scouts though, and you will be using your vote to see their return over your own.

More than anything you hope it will not come to pass, but each night the lights on the horizon grow brighter.

March of Balor is a game of stories told of past deeds, of deeply forged bonds, and finally of loss. It is not a story of a heroic last stand, but of people desperate to save the ones they love and for people to remember them after they are gone.

Pheno game ratings
Game Type

Freeform

How many players?

15

What's the game again?

Celtic Warriors sharing stories around the fire, deciding which of them may have to die to buy the others time

Seriousness?

5

Genre/Setting

Fantasy, Drama

System

Systemless

Movie Rating

MA (15+)

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Revolution!, by Rhydian and Jason Chappel

Change and crisis come knocking quickly. Some of you have prepared your community for it, or prepared your minds - so you'd tell yourselves. In truth, many of you are young, full of zeal, and with no time for thought on the consequences. Some of you are older, and know the wounds that such actions bring. Between you all is the path forward.

A story about a community trying to hold it together through their differences under a time of great pressure and revolutionary change.

Pheno game ratings
Game Type

Freeform

How many players?

16

What's the game again?

Freeform for 16 characters living through a revolution.

Seriousness?

5

Genre/Setting

Drama

System

Alternate history freeform, all in the character sheets

Movie Rating

M

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Spire: The Masks We Wear, by William Arnott and Elm Macpherson, Vincent Cao

Spire. A mile-high city, ruled by cruel high elves, in which the drow have been oppressed for centuries. A nightmare warren of twisting passages and structures, built and rebuilt, atop itself. A city of a thousand gods.The furthest bastion of a terrible and burgeoning empire. A structure of unknown make that houses a blistering, rotten hole in reality at its centre where the sane dare not tread.

The Troubadour-Topiarist Deliver-Heaven's-Due has invited you to their masquerade ball, which is shaping up to be the event of the season. A party to die for, and for at least one guest an invitation to kill for.

Spire: The Masks We Wear is a freeform designed for 24 players, filled with politics, intrigue, betrayal and murder, based in Christopher Taylor and Grant Howitt's Spire setting. Play as a cruel aelfir, a member of the drow underclass, or a human outsider, while managing hidden agendas and plots.

Content Warnings: Fantasy racism, slavery, imperialism, colonialism, mentions of blood, bloodletting, violence, artwork of and mentions of spiders, drugs, alcohol, infectious diseases, torture, addiction, self harm, suicide/martyrdom, brain surgery.

Pheno game ratings
Game Type

Freeform

How many players?

24

What's the game again?

Spire: The Masks We Wear is a freeform filled with intrigue, deception, murder, and revolution, set in a high fantasy masquerade ball.

Seriousness?

3

Genre/Setting

Christopher Taylor and Grant Howitt's Spire setting

SystemNone specified
Movie Rating

MA (15+)

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Star Trek: Regenerations, by Adrian Overbury

"Doctor's Log: Stardate, umm, two!"

"46264 point 2, Doctor...I believe."

"Well, in this room, perhaps, Captain. Step outside and who can tell? Anyway, whose log is this, yours or mine?"

"It's supposed to be mine, so if you don't mind...Begin Captain's Log: Stardate 46264.2, at least within the confines of the Enterprise's ready room. The Enterprise has encountered an anomaly unlike anything we have seen before. While proceeding at warp four to the Cintak Cluster to assist in the mediation efforts there, the Enterprise was drawn into a sort of...vortex in space, and collided with a mysterious blue box that was careening wildly. According to one of the inhabitants of the box, an apparently human person who is known only by the title of "Doctor", it is a vessel called a TARDIS. The collision has had some rather bizarre effects on both vessels, and I have yet to make contact with the rest of my crew to ascertain overall ship status. More to follow. End log."

Star Trek: Regenerations is a multiform for a selection of the Doctor's companions and Starfleet officers trying to discover the what, where, when, why, and Who of some wibbly-wobbly, time-wimey, spacey-wacey... stuff.

Pheno game ratings
Game Type

Freeform

How many players?

10 to 12

What's the game again?

A multiform set in a cross-over between Star Trek and Doctor Who involving both time and space shenanigans

Seriousness?

2

Genre/Setting

Star Trek/Dr Who

System

None

Movie Rating

PG

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Time, Gentlemen, Please!, by Random Jones

http://random.hitpoint.com.au/timegentlemen/

Pheno game ratings
Game Type

Freeform

How many players?

18 to 20

What's the game again?

A Freeform for 18 to 20 patrons and staff, stuck in a perfectly normal British pub when the weather refuses to allow them to leave.

Seriousness?

4

Genre/Setting

Drama

System

Systemless

Movie Rating

MA (15+)

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To Raise the Black Flag, by Gavin Lucan

The year is 1722, and piracy in the Caribbean has been destroyed. The Royal Navy is triumphant, and the Union Jack flies freely over the waves.

But not all of the pirates are dead...

In the fort overlooking Nassau harbour sit the captains of those few remaining pirate vessels. This place was once the hope for a pirate republic. Some some would see that made anew, others see it burnt to the waterline. Things are tense, as old feuds threaten to burst forth. Decisions must be made and time is short, as the British are coming.

Do they talk, fight, even flee? Surrender to an empire that hates them, hoping for mercy, or defend their hope of freedom and fly the black flag, one last time...

A 1 session freeform for the last pirates in the Caribbean.

Game Type: Freeform How many players? 12 to 16, TBC. What's the game again? The last free pirates in the Caribbean have some important decisions to make Seriousness? 4 Genre/Setting: Historical System: Any system would be more what you call, guidelines. Movie Rating: M, contains adult themes, violent themes

Pheno game ratings
Game Type

Freeform

How many players?

12 to 16

What's the game again?

The last free pirates in the Caribbean have some important decisions to make about their future.

Seriousness?

4

Genre/Setting

Historical

System

It's a system-less freeform.

Movie Rating

M

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