Triptych & Diptych games

Triptych (trip-tick), n. A picture or carving on three panels able to fold over the centre; a set of three associated works so placed esp. as a centre piece; a set of three writing tablets hinged or tied together; a set of three artistic works; such used as an altar piece; a treatise in three parts.
Diptych (dip-tick), n. A picture or carving as above, except one of the panels has been nicked.

Each year Pheno invites respected designers to present bespoke single-session games: a trio of more serious games (the Triptych) and a duet of lighter, more humorous games (the Diptych).

These games have tended to be system-light (emphasising characterisation and drama over rules use and tactical simulation), and showcase what we consider the best of Pheno roleplaying: characterisation, genre, entertainment, innovation.

Players and teams can enter each game by itself and the games will be judged separately, but complete teams finishing all three games of the Triptych will also be eligible for the Triptych Perpetual Trophy. Teams finishing both Diptych games will be eligible for the Diptych Perpetual Trophy.

Beacon in the Void, by Michelle Ashman

When five ordinary passengers awaken from cryosleep aboard the sleeper ship Beacon, they expect to find a bustling crew exultant about their arrival at a new world. Instead, they wake to silence. As the passengers search for answers, they must navigate a ship adrift in time, uncover the truth behind the lies of past and present, and decide whether escape is possible...or if the Beacon is bound for a very different future for humanity. A claustrophobic, cosmic "horror one" shot of temporal distortion, isolation, transformation, and the terrible cost of discovery. Perfect for players who enjoy mystery, dread, and the slow realization that some things were never meant to be found.

Pheno game ratings
Game Type

Triptych

How many players?

5

What's the game again?

A Call of Cthulhu Lite Sci-Fi One-Shot

Seriousness?

5

Genre/Setting

Sci-Fi, Horror

System

Call of Cthullhu

Movie Rating

MA (15+)

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Timeline Trouble , by Paul Zucchetto

The Age of Consensus has begun, Unity War III ended with a bomb dropped and two cities erased from the map. In the twenty years since, espionage has been hot.

For two decades you worked covert missions and did unspeakable classified things. Slowly the jobs have been drying up and you've been relegated to a pencil pusher in a dank basement.

While real spycraft in the city is near retirement, a great conspiracy has been brewing.

Someone in Doskvol, the vice capital of Akoros is messing with reality. Time anomalies are popping up throughout the city, archive records and reality no longer align.

The instability is increasing with each passing day, older history seems to be replaced and false memories fill people's minds. What is their ultimate goal? What are they trying to change?

Hunt down the culprits, restore the timeline and erase them from it.

This is a Blades 68 game about 5 has-been spies hunting down a conspiracy and trying to fix a broken timeline to save the present. References to violence, murder and breakdowns in the fabric of time and reality.

Pheno game ratings
Game Type

Triptych

How many players?

5

What's the game again?

Am RPG game set in the blades 68 system/world playing as spies trying to deal with a conspiracy and time anomalies

Seriousness?

3

Genre/Setting

Spy Thriller

System

Blades 68 Game

Movie Rating

MA (15+)

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Mean Streets, by Jess Brisbane

Mean Streets Jess Brisbane

Down these mean streets a man must go who is not mean, who is untarnished and unafraid. Unfortunately that man is not available tonight, so it's up to you lot. Let's be careful out there.

A Discworld story in theaverage medianmean streets of Ankh-Morpork for 4-6 stalwart(?) members of the Watch.

Note that this game uses the new Discworld RPG from Modiphius and is more like a small group freeform than a traditional TTRPG.

Seriousness: 2 Rules Knowledge: 1 Genre: 4 Characterisation: 4 Adult Content: G

Safety tool: Knock four times on the table

Pheno game ratings
Game Type

Diptych

How many players?

4 to 6

What's the game again?

The Ankh-Morpork City Watch's Special Duty Squad has been called out to assist the street patrols with an unusual number of weird incidents. Yes, even by Ankh-Morpork standards.

Seriousness?

2

Genre/Setting

Discworld

System

Modiphius' new Discworld RPG

Movie Rating

G

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A Tower and it's Pets, by Barbara Kearins and Rod Kearins

A Tower and it's Pets

The tower woke the way old things do, slowly, from the inside out. First came the awareness of time and weight and importance.

Something was wrong. The tower did not panic, it was far too old for that, but a low, uneasy thought settled in its foundation. I am meant to be doing something.

It searched its memory, sifting through centuries like dust motes in a sunbeam. Storms weathered. Travelers sheltered. Songs overheard. Spells absorbed. But this, this felt immediate. Important. Forgotten in a way that mattered.

A flutter stirred in its upper chambers. "Ah," said a voice, papery and pleased. "You're awake." The book-dragon emerged from between two shelves that hadn't been there a moment ago but had always been there, if one asked the right question.

Something is wrong, the tower said, its voice a vibration through every stone. "Yes, well, that's usually when you wake up," the book-dragon replied.

A cold breeze spiraled down the central stair, coalescing into the faint outline of a person who had long since misplaced their edges. "Oh good," said the ghost, hovering just above the floor. "You're actually conscious. I was getting bored of haunting the same three corners."

Do you remember what I am supposed to be doing? the tower asked. The ghost tapped their chin, "Important tower business? Looming? Existing ominously? You're quite good at that."

A small, determined thump-thump-thump echoed from the lower halls. Then a streak of fur shot up the stairs, skidded, corrected, and leapt onto a windowsill that obligingly widened to catch it.

The werekitten blinked at them all, golden-eyed, slightly too sharp, and currently very much in kitten form.

"The tower is awake!" it chirped. "Does this mean breakfast happens twice?"

Possibly, the tower said absently. But first, Another, heavier set of footsteps approached, accompanied by the soft jingle of something that might once have been a bell. A creatures trotted into view: long-bodied like a cat, enthusiastic like a dog, with a tail that wagged in multiple directions at once. It sat. Then stood. Then sat again, just in case that helped. The tower gathered itself. I believe, it said slowly, that I have forgotten something important.

The room went quiet. The book-dragon's pages rustled. "Define "important."

Urgent. Necessary. Something I am meant to do. The ghost drifted in a slow circle. "Ooh. A purpose. Those are tricky. I misplaced mine decades ago." The werekitten's ears perked. "Is it a hunt?" "I hope it's not a hunt," said the dog-cat, wagging cautiously. "Unless we're hunting something friendly." The tower considered. I do not think it is a hunt, unless we are talking treasure hunt.

"Shame" said the werekitten. "Relief" said the dog-cat. The book-dragon hopped onto a lectern that assembled itself beneath it. "Well then. We investigate. Towers don't simply forget things without leaving clues. You're practically made of them." The ghost brightened. "A mystery! Finally, something new to haunt." Where do we begin? the tower asked.

The book-dragon smiled. "History" it said. "Or failing that, your rooms."

At once, the tower felt its corridors shift, not dramatically, just enough. A door that had been sealed for a century loosened. A staircase reconsidered its angle. Somewhere high above, a bell that had never rung trembled faintly. I will open what I can, the tower said. Some things may resist.

"Well" said the ghost. "When things resist it builds character." The werekitten bounced in place. "I'll check the tight places!" "I'll sniff out the friendly places," said the dog-cat shifter. "I," said the book-dragon, spreading its wings, "will check the records." The tower felt something close to comfort settle through its stones. Thank you, it said. "Don't thank us yet," the ghost replied cheerfully. "We might make it worse." And with that, the investigation began. Meanwhile, somewhere deep within the tower's oldest foundation, something shifted in response, something that had been waiting very patiently to be remembered.

Pheno game ratings
Game Type

Diptych

How many players?

5

What's the game again?

An old sentient tower has lost their memory, players are the tower and 4 creatures that live there. They have to help the tower remember.

Seriousness?

2

Genre/Setting

Fantasy

System

Systemless

Movie Rating

G

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