Somewhere in the Canadian Wilderness, sometime in the middle of winter, 1993ish.
In the Independent Wrestling scene, it was known as the Death Loop. 12 shows across 14 nights, each show in a remote Native Reservation, only accessible by car/truck in the middle of winter over "winter roads", frozen lakes and rivers. The Loop would have the bare minimum of workers, no ring crew, and a ring best described as "spartan".
But hey, all the Bannock you could eat!
On this tour, the promotor, instead of a bus, got two 4WDs for the talent, and on this night, in a heavy storm, one of them got separated from the other and, more importantly, the ring truck.
Inside the lost 4WD are 5 wrestlers.
The Old Vet, scared of being forgotten. The Firey Young Tag Team, both members scared that the other will stab them in the back. The Female Wrestler, scared she's already been reduced to her sex appeal. And the Green Rookie, scared his career will end before it begins.
In desperation, they find shelter in a seemingly abandoned mansion, but inside find a restless spirit refusing to let them go until they help the others, stuck in a loop for centuries.
If they can, they'll make the heroic comeback. If not, they won't just get blackballed from the industry, but from life in general.
No pressure.
A mystery horror game with 5 Independent Wrestlers forced to confront their own fears, and those of others, in the Year Zero Engine system. Rated MA/R, containing themes of violence, horror, racism, sexism, discrimination, bullying, drug use, and professional wrestling.
By Mathew "Killing The Town" Sforcina.